The much anticipated follow up is almost here and here are 12 things you should know.

Shadow Warrior 2, the upcoming first person shooter/sword wielder in development under Polish-based indie developer Flying Wild Hog is expected to come out sometime this year, possibly during the holiday season. Shadow Warrior 2 will be an exciting sequel for fans of the 2013 reboot, but since many still haven’t gotten on the Wang bandwagon yet, here’s a quick list of all the things you need to know about Shadow Warrior 2.

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Shadow Warrior 2 will be a sequel to the 2013 reboot, and will be made available for Microsoft Windows, OS X, Playstation 4, and Xbox One.

The 2013 Shadow Warrior game is a reboot of a 1997 classic. The critically acclaimed reboot featured protagonist Lo Wang, a ninja mercenary with a sense of humor.

Shadow Warrior 2 will take place five years after the events of the first game. Lo Wang will also make his return as the game’s protagonist.

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The sequel will be much like the previous 2013 title, as players control Wang as he fights through levels of demon hordes to progress to new areas.

Shadow Warrior 2 will be playable in two modes, including single player and a 4-player co-op mode. In the 4-player co-op mode, each player will experience the game as Wang. But the other players will appear to look like random ninjas on screen.

Shadow Warrior 2 is reported to have more open levels and more non-linear progression compared to the previous game, which had fairly constricted levels with a noticeably linear progression.

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One of the ways Shadow Warrior 2’s developers are going to make the game more open is through giving players more movement capabilities, including traversal mechanics of climbing walls and double jumping, in order to allow more exploration in the levels.

The game will be less linear as players will be able to revisit earlier missions, allowing them to upgrade Wang’s skills.

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Shadow Warrior 2 will feature a centralized hub area, where players will acquire quests and upgrade abilities, something perhaps similar to Call of Duty Black Ops III’s “mission hub” system.

Every mission inside Shadow Warrior 2 will be procedurally generated. This means buildings, enemy locations, and terrain will all be variated, giving players more reason to play levels more than once. The only thing that won’t change about the levels are the story specific events.

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Shadow Warrior 2 will feature a procedural damage system, where players can destroy enemies one limb at a time.

Shadow Warrior 2, much like its predecessor, will feature a wide variety of weapons. The game will feature 70 different weapons in total. The more enemies that a player kills the more the weapons themselves will level up. Players will also be awarded with gems to augment their equipment with elemental buffs.

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If you’d like to find out more details about Shadow Warrior 2, you can check out the game’s official website right here.

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